Video game company Ubisoft predicts the games of the future
The video game industry continues to grow annually, and in fact, it was valued at $200 billion and is very likely to reach $300 billion by 2030.
The number of gamers has also been growing slowly from 300 million to 3 billion, and in 2018 it was predicted that by 2028 it would reach 5 billion.
Advances in technology have made games much more accessible and with graphics that were previously unimaginable. Nowadays it is so simple to go on the net and enter a huge variety of game sites. Even the most specialized people create their own game websites.
For example, VSO, one of the best gambling sites, explains what to look for when choosing specialised sites. Access a website that is licensed and secure so that the user does not run into any problems. Also, that there is a wide variety of bonuses that allow for a greater benefits for the player, in addition to checking the wide variety of games and the RTP they offer.
It is also possible to enjoy the game through virtual reality and immerse yourself in the story as if the events were actually taking place in your room or the room you are playing in. This is an option that many players are increasingly opting for.
Games accessible from any device
There is a huge variety of platforms on which to access video games, as well as a variety of business models, whether subscription or free-to-play. Social gaming will become the destination for connecting and interacting, as well as having fun. It is estimated that by 2030, all types of gamers will be able to access triple-A games easily, just as they now are enabled to listen to music or watch videos on different platforms.
As for the future, it is believed to be cross-platform. Ubisoft generated more than €300 million in the last financial year from its three main franchises: Assassin’s Creed, Far Cry, and Rainbow Six.
Mobile market to consider
This market is also part of the future of the video game industry, and the 15th anniversary of the Assassin’s Creed saga saw the unveiling of Assassin’s Creed Codename Jade, a mobile version set in Eastern China. In addition, Just Dance is also rumoured to be migrating to mobile.
In addition, Assassin’s Creed Codename RED, set in feudal Japan, was also announced, as well as Assassin’s Creed Codename HEXE, with esoteric overtones and possibly set in the witch-hunting era. There is also Assassin’s Creed Mirage, where the protagonist is Basim; an acquaintance of Eivor who must make his way through the streets of ancient Baghdad. The latter title will return to the origins of the videogame.
As video games of the future will be connected and multiplatform, Assassin’s Creed Infinity aims to implement a multiplayer ecosystem in which the player can access any game in the franchise. In addition, plans are also underway for the development of Triple A games.
The main objective of integrating video games in the cloud is to democratise access to them, making it possible for anyone to play from any device they want. The company also intends to implement it in the future for new generations of video game consoles.
On the other hand, Ubisoft has announced that it is teaming up with Netflix to launch its most important franchises on the streaming platform, starting with Assassin’s Creed.
Connecting creative universes will also be a key focus in the future. In addition, the social experiences included in video games will also allow players to communicate in completely new and unprecedented ways. Through it, they are offered a space in which they can express themselves, contribute and create within the game itself.
Video games have always had a cultural impact that transcends the game itself, and now even more so. Especially because it has been seen that people have chosen to follow their gut and pick up a guitar for the first time in their lives thanks to games like Rocksmith, and the same has happened to people while dancing in Just Dance. They feel more comfortable in their bodies when they do it, clearly showcasing the power of games to bring people together even through virtual gameplay.
Some of the initiatives and measures the company has in place to help employees with stress have also been unveiled, as their well-being is a priority. There are people who are in charge of contacting them on a recurring basis to find out how they feel and what the company needs to help improve their working space. Thus allowing the working environment to evolve into a much better version and helping workers be more comfortable, secure and efficient during work.