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Character designers are key members when it comes to animation, film, and gaming design. Check out what they do and how they do it.

Character designer

Today it is a demanded profession in the film business, gaming world, animation. But her potential is much greater. And the further the economy of the post-industrial society develops, the wider the application of the profession will be. With the help of outsource animation services are created fantastic characters.

The main qualities of a concept artist are a rich imagination, a deep inner world and a penchant for drawing, art education is not a mandatory criterion. Education in this rare specialty can only be obtained in special schools of computer technology at the game department.

What does a character designer do?

A concept artist is someone whose work never ends up in the final product. A person who inspires the team, sets a certain vision and develops a certain image for different tasks: the world, a character, a creature, just an atmospheric sketch that says what the film will be about.

In general, these are the guys who create quick images using 2D and 3D tools for character design. Then they give the concepts to the team for developing the final image: modelers, animators, composers, etc.

Watch and read

Yes, and here it is very important to establish communication. That is, a concept artist has a producer who has an idea in his head. And this idea is somehow very bright, and the artist must communicate with him for a long time and absorb his inner world in order to realize the idea.

And this is the thing in which the performer abandons his perfectionism, aesthetics and tries to look at the story as much as possible from the point of view of another person in order to develop it with the help of his experience and skills. 

This is wildly difficult but possible with character design studio. And after drawing further, you need to make the next link think like a producer. Not disfiguring the concept, maintaining all the values ​​- and this is even more difficult.

While we are creating images at the inner stage – this is a creative teamwork – speed is more important to us than execution and design. Building the universe is challenging and it is important to harness the potential of each team member. At this stage, character design 3d means the creation of images in large quantities – HUGE quantities. 

Therefore, the whole team works on the same material, discusses it and excludes the proposed ideas until the most suitable image remains. It’s like mining for gold – you sift through rock to get a nugget. This is the phase in which most ideas are weeded out, so the best idea is chosen in a small amount of time.

What’s a character designer good at?

To become a real pro in your field, you should adhere to several principles. First, you need to be flexible and adapt to new conditions, a new team and changing project requirements. The ability to work in different styles, excellent knowledge of professional programs, skills in drawing the user interface are appreciated, and the ability to create sketches by hand is always welcome. 

It is assumed that the ability to draw on a tablet is an axiom. With a proper understanding of the tasks set by the customer, you, in general, can reach considerable heights, and expectations will be justified.

Tools of the trade

Each artist has his own set of tools. To get a basic or professional foundation in training, a future concept artist must have an idea of what and how exactly they will teach in a particular educational institution. 

Today there is a chance to succeed in direction and teaching only in special schools. Many universities offer specialized training in design, graphic design using special programs and other tools. Such skills will help in mastering the desired craft, but do not give an accurate idea of it.

Who does a character designer work with

In small projects, there are few concepts, and in fact the artist does not have a leader, he is one for all. The artist can perform all the tasks around art: give feedback to other specialists, and sometimes make the final concept, which immediately gets into the product.

In large studios, there are juniors who make the concept, leads (approx. Leading artists) who communicate with freelancers, outsourcers and other partners, and an art director who stands above all this and briefs the team, keeping an eye on the integrity of the entire development volume. 

The art director gives the first message, like a locomotive, and through the rest begins to build the process of creating a product. To simplify it greatly – each team has its own way of life.

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